Week 8 Devlog
Starship Skirmish » Devlog
This week, Scott implemented the functionality for almost all of the planned ship modules. Modules either give the player an active or passive bonus. More details below.
- Repair Nanobots
- Repairs hull slightly between levels
- Emergency Teleport
- Randomly teleport to a different nearby location. Then goes on cooldown.
- Solar Collector
- While not consuming energy, recharge energy slowly.
- Ramming Armour
-Take reduced damage from ramming into enemy ships. Ramming into enemy ships deals damage to those ships.
- Scrap Recycler
- Recycle 50% of scrap collected. For every 100 recycled scrap gain a random part.
- Ore Purifier
- Asteroid Drops are 50% more effective.
- Secure Storage
- Retain a small percentage of scrap and parts if the player was defeated at the end of a level.
- Ore Refiner
- Refine 50% of asteroid drops. Gain a small amount of scrap from refined drops.
- Defective Super Enhancer
- All Ship Upgrades are boosted by two levels. Controls are reversed.
- Super Enhancer
- All Ship Upgrades are boosted by two levels. (Only available late game.)
- Tractor Beam
- Collectables such as scrap, cargo boxes, and asteroid ore, get pulled in when nearby.
- Weapon Overcharger
- Temporarily increase weapon fire-rate and allow automatic fire. Then goes on cooldown.
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Starship Skirmish
Scavenge the Cosmos
Status | In development |
Author | Gallone |
Genre | Shooter |
Tags | 2D, Singleplayer, Space, Top down shooter |
More posts
- Week 12 DevlogDec 05, 2021
- Week 11 DevlogDec 05, 2021
- Week 10 DevlogDec 05, 2021
- Week 5-6 DevlogOct 24, 2021
- Week 4 DevlogOct 24, 2021
- Week 3 DevlogOct 24, 2021
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