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Starship Skirmish
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Devlog
Week 12 Devlog
December 05, 2021
by
Froomz
This week I continued and finished the implementation of the boss fight. The enemy type now changes depending on the player's lowest allegiance. There were also a bunch of other things to consider and...
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Week 11 Devlog
December 05, 2021
by
Froomz
This week I began working on the boss battle. As of now, it is revealed in the player's map after they complete 10 levels. The boss level itself is a big fleet of enemies, and one large enemy that has...
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Week 10 Devlog
December 05, 2021
by
Froomz
We've had a number of stagnant weeks due to some unforeseen issues. However, we decided to turn the direction of the game into a rogue-like, so some of this weeks work was dedicated to implementing pe...
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Week 8 Devlog
December 05, 2021
by
Froomz
This week, Scott implemented the functionality for almost all of the planned ship modules. Modules either give the player an active or passive bonus. More details below. Repair Nanobots Repairs hull s...
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Week 5-6 Devlog
October 24, 2021
by
Froomz
Starship Skirmish saw the addition of the following items throughout weeks 5 + 6: Closest objective indicator Arrow points towards the nearest objective. This was suggested by Matt when he was playtes...
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Week 4 Devlog
October 24, 2021
by
Froomz
This weeks work included a bunch of bug fixes, adding volume mixers and settings (including the long awaited cam rotation setting), as well as the introduction of the laser weapon. * volume settings *...
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Week 3 Devlog
October 24, 2021
by
Froomz
Week 3's workload involved a few visual updates, including HUD animations, impact animations and particle effects, and a tweak in the way the camera works (yes finally). In addition to those, the func...
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