Week 12 Devlog
Starship Skirmish » Devlog
This week I continued and finished the implementation of the boss fight. The enemy type now changes depending on the player's lowest allegiance. There were also a bunch of other things to consider and change, such as non-damaging enemies like the collector pacifist - needed to deal damage. Collector and detonator enemy types also had to have their AI changed to swarmer so that they would properly attack the player.
There was a lot of general playtesting and debugging involved this week - trying to iron out as many bugs as possible, ready for full release.
I also spent a number of hours collecting and editing footage for the gameplay trailer.
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Starship Skirmish
Scavenge the Cosmos
Status | In development |
Author | Gallone |
Genre | Shooter |
Tags | 2D, Singleplayer, Space, Top down shooter |
More posts
- Week 11 DevlogDec 05, 2021
- Week 10 DevlogDec 05, 2021
- Week 8 DevlogDec 05, 2021
- Week 5-6 DevlogOct 24, 2021
- Week 4 DevlogOct 24, 2021
- Week 3 DevlogOct 24, 2021
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