Week 11 Devlog


This week I began working on the boss battle. As of now, it is revealed in the player's map after they complete 10 levels. The boss level itself is a big fleet of enemies, and one large enemy that has a lot of HP, and increased damage.


As of right now, there is no shop fully implemented, so as a backup I made a scrollable inventory in-case we needed to simply give the player all the blueprints.

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